王国风云3作弊码大全:控制台代码分享[多图]

王国风云3作弊码是什么?控制台的作弊码大家都不是很清楚,想要了解更多控制台代码的玩家,小编会在下面为大家准备王国风云3作弊码的相关内容,最细最全面的控制台代码都在下面,各位可以尽情的了解 。
王国风云3作弊码大全
开启教程:tutorial.enable [gamestate/global/all (default: global)] - Enable thetutorial
关闭教程:tutorial.disable [gamestate/global/all (default: global)] - Disable thetutorial
显示教程调试窗口:tutorial.debugwindow - Shows the tutorial debug window
为角色触发事件:event [eventid] [character] - Trigger an event for a character
为角色触发事件 。 此选项还会显示事件触发器,但是可能会导致误报错误日志 。 :debug_event [eventid] [character] -Trigger an event for a character. It will also print the event trigger, whichcan however cause some false positive error logs.
评估是否可以为角色触发事件 。 此选项还会将事件触发器传至控制台,但是可能会导致误报错误日志 。 :test_event [eventid][character] - Evaluate if an event can be triggered for a character. It willalso print the event trigger to the console, which can however cause some falsepositive error logs.
探索角色文化的创新:discover_innovation(add_innovation) - Discover an innovation for acharacter's culture
探索当前对角色文化着迷的创新:discover_fascination(add_fascination) [character (optional)] -Discover the innovation that is the current fascination for a character'sculture
加入一个时代(以及之前的所有时代):join_era(unlock_era) [era] [character (optional)] - Join acertain era (and all previous ones)
发现一个时代(以及时代本身)的所有创新:discover_era [era (optional, default is current era)][character (optional)] - Discover all innovations of a certain era (and the eraitself)
探索所有时代和所有创新:discover_all_eras [character (optional)] - Discover all eras andall innovations
设定角色的信仰:set_faith [faith] [character (optional)] - Sets the faith of acharacter
在所处的朝代中提升声望:dynasty_prestige [amount (optional, default: 1000)] [dynasty ID(optional, default: player dynasty)] - Adds prestige to the given dynasty
赋予王朝所有特权(默认为当前所扮演角色的王朝):gain_all_dynasty_perks [character (optional)] - Givesa dynasty (currently played character's dynasty by default) all perks
记录所有尚未定义loc键的游戏概念:log_missing_game_concept_loc - Logs all game concepts thathave not had their loc key defined
杀死一名角色(默认为当前扮演角色):kill(die) [character (optional)] - Kill a character(currently played character by default)
赋予一名角色所有特权(默认为当前扮演角色):gain_all_perks [character (optional)] - Gives acharacter (currently played character by default) all perks
赋予一名角色一项特权(默认为当前扮演角色):add_perk [perk] [character(optional)[- Gives acharacter (currently played character by default) a specific perk
开/关是否要立即或正常生育子女:instant_birth - Toggles if children should be born instantlyor as normal
使AI宣战(根据正常权重),绕过所有步调检查等:AI.declare_war [character(optional)] - Causes the AIto declare a war (according to normal weighting), bypassing all pacing checksand the like
为此角色生成一个CoA,将其视为王朝替补:generate_cadet_coa [character (optional)] - Generate aCoA for this character as if they were a cadet of their dynasty
在一种信仰中加入一项教义:add_doctrine [doctrine] [faith(optional)] - Adds a givendoctrine to a faith
从一种信仰中移除一项教义:remove_doctrine [doctrine] [faith(optional)] - Removes a givendoctrine from a faith
增加一项领域法:add_realm_law [law] [character(optional)] - Adds a realm law
增加一项领域法,跳过成本和效果,以及当前法律的废除效果:add_realm_law_skip_effects [law][character(optional)] - Adds a realm law, skips the cost and the pass effect,and the revoke effects of the current law
设定角色的文化:set_culture [culture] [character(optional)] - Sets the culture of acharacter
改变信仰的热情:change_fervor [amount(optional)] [faith(optional)] - Changes thefervor of a faith
向角色透露一项机密(默认为当前扮演角色):add_secret [type] [target(optional)][character(optional)] - Gives a character (currently played character bydefault) a specific secret
更改一个县的发展水平,默认为首都:change_development_level [amount] [province_id(optional)] -Changes the development level of a county, defaults to capital
产生指定类型的派系:faction_spawn [faction_type] - Spawns a faction of the specifiedtype
设置指定类型的首个派系的不满:faction_discontent [faction_type] [discontent_value]- Setsdiscontent of the first faction of the specified type

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